ASMR: Adaptive Skeleton-Mesh Rigging and Skinning via 2D Generative Prior
Eurographics 2025, Computer Graphics Forum (CGF)
Hello, I am a Ph.D. student in Visual Media Lab at KAIST.
My research focuses on advancing character animation techniques,
with a particular emphasis on 3D full-body motion retargeting.
Through my work, I aim to contribute to more efficient and high-quality
animation production for film and animation industries.
Development for real-scale human character AR application & research for real-time spatio-temporal motion transfer between morphologically-similar spaces.